|Duration||8 months part-time (Jan - August, 2017)|
|Team Size||6 (2 programmers, 1 UI programmer, 2 artists, 1 level designer)|
|Platform||Andoird / iOS|
|My Contributions||Mechanics design, gameplay programming, team management|
- Lead a development team to bring a game from an idea to its best form
- Overcame difficulties in: decision making, preparation for launch, partner relationship
- Achieved 7,000 downloads with minimal marketing and secured a publisher
- Ripple BBlossom is later featured at GGJ2018 Hong Kong site
Ripple Blossom was first prototyped during Global Game Jam (GGJ) 2017 Hong Kong site, under the theme of "Waves". This was my first game jam and first time working in big teams. Our team won the Best Theme Integration award!
After the game jam, we polished the game and published it in China. It received more than 7,000 downdloads during the first week. As we don't have expertise in marketing, we secured a publisher in October 2017, and are preparing for a new global launch for this game.